Iterator-style loops in other languages are like for a,b,c in iterator(args) do stuff loop In L0Lcode they would have to be I HAS a,b,c IN UR iterator DOIN stuff MOAR ---- I HAS ... IN UR could also be used for objects (if this language ever gets there). You could specify the variable name, then the object name, in opposite order of whats usual, like I HAS name IN UR object1 IN UR object2 IN UR object3 BTW this is the same as object3.object2.object1.name --- //Marius, 2007/05/29 11:16//