====== The DLR has landed ====== Martin Maly, IronPython hero and newest LOLCODE wizard on the block, confirmed the [[news:early news of a DLR implementation]]. He also pointed me to John Lam's blog (of IronRuby fame, and Martin's coworker) giving some more of the [[http://www.iunknown.com/2007/11/lolcode-on-dlr.html|inside scoop]] on the language, and more importantly, a [[http://www.iunknown.com/files/LolCode.zip|download]] of the implementation. Even more interesting is a behind-the-scenes look at how LOLCODE on the Dynamic Language Runtime came to be in such a short time. Part memoir, part tutorial, part proposal on native environment integration, Martin's [[articles:dlr-intro|Introduction to LOLCODE on the DLR]] is well worth a serious look. > …All of the above for the ‘core’ of the LOL Code language, took about 8 hours I think. At the end of Thursday I had a language with the interactive console and I could implement the Fibonacci series algorithm. Missing was the support for debugging in VS and some way to instantiate .NET objects and call methods on them. That’s what I would have to implement on the way to Barcelona.… //Edit//: Scott Hanselman, in addition to another first-hand account, has a straightforward tutorial on [[http://www.hanselman.com/blog/TheWeeklySourceCode11LOLCodeDLREdition.aspx|how to get LOLCODE-DLR]] up and running, with convenient links. (**[[articles:dlr-intro|link]]**)