Implementors: please move/create your project page in the implementations/ namespace, and then go to this forum thread to stake your claim and get the project page locked down to you.
Here's an ongoing list of implementations of LOLCODE:
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Brian Egge has started
a project to create a parser and interpreter for the Java runtime.
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Kyle has a
lolcode-ctools implementation of LOLCODE in flex/bison. This is currently up to the v1.0 recommendation.
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Ultra-Loser has created the
LMAO (LMAO Makes Acronym -
OMG!) interpreter in Ruby.
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ghalse has attempted to do a
Coco/R grammar for LOLCODE, despite it not being very LL(1) compliant.
Fordi has written a
Javascript variant of LOLCode with a more flexible syntax.
Other projects include things like syntax highlighters.
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Mark Adams came up with a
TextMate Bundle for an early version of the language.
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fifty7var is working on full VS2005 IDE support (error squiggles, syntax coloring, block highlighting, intellisense, and debugger support)
screenshot
dkitch has created a
lolcode.h file so you can incorporate certain elements of LOLCODE into your C program
cib3r has made a
Pastebin for LOLCode, and is working on a
PHP based compiler to link in with it.
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Josh Suereth made a syntax highlighter for eclipse (
eclipse-lol).
I'm sure I've missed something, but this is a start. — Adam, 2007/05/31 10:33