The DLR has landed

Martin Maly, IronPython hero and newest LOLCODE wizard on the block, confirmed the early news of a DLR implementation. He also pointed me to John Lam's blog (of IronRuby fame, and Martin's coworker) giving some more of the inside scoop on the language, and more importantly, a download of the implementation.

Even more interesting is a behind-the-scenes look at how LOLCODE on the Dynamic Language Runtime came to be in such a short time. Part memoir, part tutorial, part proposal on native environment integration, Martin's Introduction to LOLCODE on the DLR is well worth a serious look.

…All of the above for the ‘core’ of the LOL Code language, took about 8 hours I think. At the end of Thursday I had a language with the interactive console and I could implement the Fibonacci series algorithm. Missing was the support for debugging in VS and some way to instantiate .NET objects and call methods on them. That’s what I would have to implement on the way to Barcelona.…

Edit: Scott Hanselman, in addition to another first-hand account, has a straightforward tutorial on how to get LOLCODE-DLR up and running, with convenient links.

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