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        <title>LOLCODE</title>
        <description></description>
        <link>http://lolcode.com/</link>
        <lastBuildDate>Wed, 25 Jan 2012 23:10:05 +0000</lastBuildDate>
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            <title>LOLCODE</title>
            <link>http://lolcode.com/</link>
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        <item>
            <title>playground:playground</title>
            <link>http://lolcode.com/playground/playground?rev=1327446503</link>
            <description>HAI
CAN HAS STDIO?
VISIBLE &quot;HAI WORLD!&quot;
KTHXBYE

*  freelance writers

What is this I don't even...</description>
            <author>epicallyawsm</author>
        <category>playground</category>
            <pubDate>Tue, 24 Jan 2012 23:08:23 +0000</pubDate>
        </item>
        <item>
            <title>implementations:layo - created</title>
            <link>http://lolcode.com/implementations/layo?rev=1326795329</link>
            <description>Layo is a LOLCODE interpreter written in plain Ruby. It tries to conform to the LOLCODE 1.2 specification and supports everything described there.


Usage

You need Ruby &gt;= 1.9.2

Install the gem using Rubygems:



gem install layo
layo program.lol



If you don't want to install the gem, you can download sources, extract somewhere and run from the project's root:</description>
            <author>galymzhan</author>
        <category>implementations</category>
            <pubDate>Tue, 17 Jan 2012 10:15:29 +0000</pubDate>
        </item>
        <item>
            <title>implementations:implementations - added Layo interpreter to the list</title>
            <link>http://lolcode.com/implementations/implementations?rev=1326794787</link>
            <description>Implementors: please move/create your project page in the / namespace, and then go to this forum thread to stake your claim and get the project page locked down to you.

Here's an ongoing list of implementations of LOLCODE:

	*  Andrew Dalke has come up with LOLPython.
	*  Arachnid is writing a .NET Compiler.
	*  sjl7678's interpreter (aka sjlol) is based on Lex/Yacc-style Python libraries.
	*  ploximeth's compiler is actually a Perl-based interpreter.
	*  Tetraboy's implementation is a nifty PH…</description>
            <author>galymzhan</author>
        <category>implementations</category>
            <pubDate>Tue, 17 Jan 2012 10:06:27 +0000</pubDate>
        </item>
        <item>
            <title>news:arrr-and-forsooth - created</title>
            <link>http://lolcode.com/news/arrr-and-forsooth?rev=1316488939</link>
            <description>O HAI.

New friend Rob Muller pointed me to a project that he and his friend cooked up about a year ago. Since today is September 19th, Olde Timey Speke seemed relevant enough to today's a Talk Like A Pirate celebration to share:

Ye Olde Sea Pluss Pluss!</description>
            <author>atl</author>
        <category>news</category>
            <pubDate>Tue, 20 Sep 2011 03:22:19 +0000</pubDate>
        </item>
        <item>
            <title>keywords:visible</title>
            <link>http://lolcode.com/keywords/visible?rev=1315084986</link>
            <description>Print to STDOUT
VISIBLE &lt;expression&gt;[!]Prints the value of the expression as concisely as possible (i.e. just the string, just the number, each element of the array on a separate line, etc). No newlines (or element separators for an array) are to be output if the statement ends with a !
Motivation for Array printing

I think arrays should be printed with a newline delimiting elements because conceptually, I think calling a command with an array and no range or single value should execute that co…</description>
            <author>johny-why</author>
        <category>keywords</category>
            <pubDate>Sat, 03 Sep 2011 21:23:06 +0000</pubDate>
        </item>
        <item>
            <title>news:kthxxxxxxbye - created</title>
            <link>http://lolcode.com/news/kthxxxxxxbye?rev=1311102534</link>
            <description>Inspired (once again) by the Ruby community (discussion here), closing nested blocks can be accomplished with repeating 'x' for as many “kthx”s that would be repeated. See the discussion at the above link, and it will be made clear.

(h/t Steve Losh &amp; Bennett Kolasinski)</description>
            <author>atl</author>
        <category>news</category>
            <pubDate>Tue, 19 Jul 2011 19:08:54 +0000</pubDate>
        </item>
        <item>
            <title>news:protolol - created</title>
            <link>http://lolcode.com/news/protolol?rev=1307712961</link>
            <description>&quot; The best thing about UDP jokes is that I don’t care if you get them or not.&quot;


protolol</description>
            <author>atl</author>
        <category>news</category>
            <pubDate>Fri, 10 Jun 2011 13:36:01 +0000</pubDate>
        </item>
        <item>
            <title>news:sxswi-2011 - created</title>
            <link>http://lolcode.com/news/sxswi-2011?rev=1299859274</link>
            <description>Hey! Long time no blog!

I don't know if anyone regularly watches LOLCODE news any more, but I will be hanging out at South by Southwest Interactive between now and March 16, 2011. If you've heard of LOLCODE, say hi. If you want to find me (or follow me), then ping me on teh twitterz: @atl.</description>
            <author>atl</author>
        <category>news</category>
            <pubDate>Fri, 11 Mar 2011 16:01:14 +0000</pubDate>
        </item>
        <item>
            <title>implementations:lol-mode</title>
            <link>http://lolcode.com/implementations/lol-mode?rev=1297389626</link>
            <description>I have created lolmode.el!!!1!

This major mode supports most (if not all) of the keywords I've seen used, though I haven't put in all of the suggested ones from the forums.

To run it, put the files (lolcode.el and lolcode.elc) in a folder (say, ~/emacs) and add the following lines to your ~/.emacs file:</description>
            <author>dacilndak</author>
        <category>implementations</category>
            <pubDate>Fri, 11 Feb 2011 02:00:26 +0000</pubDate>
        </item>
        <item>
            <title>news:impact - naturally-naturally</title>
            <link>http://lolcode.com/news/impact?rev=1287065374</link>
            <description>You doubtless know that our older, far more accomplished cousin, the Cheezburger network, is serious business. What you may not know is that they now make several APIs available. 

Naturally, the way for checking in with the API, the “Hello World” call, is at api.cheezburger.com/xml/hai.</description>
            <author>atl</author>
        <category>news</category>
            <pubDate>Thu, 14 Oct 2010 14:09:34 +0000</pubDate>
        </item>
        <item>
            <title>news:lolbash - created</title>
            <link>http://lolcode.com/news/lolbash?rev=1284653940</link>
            <description>I just had this brought to my attention. lolbash.sh:


	&quot;# LOL!!1

alias wtf='dmesg'
alias onoz='cat /var/log/errors.log'
alias rtfm='man'

alias visible='echo'
alias invisible='cat'
alias moar='more'

alias icanhas='mkdir'
alias donotwant='rm'
alias dowant='cp'
alias gtfo='mv'

alias hai='cd'
alias plz='pwd'

alias inur='locate'

alias nomz='ps -aux'
alias nomnom='killall'

alias cya='reboot'
alias kthxbai='halt'&quot;</description>
            <author>atl</author>
        <category>news</category>
            <pubDate>Thu, 16 Sep 2010 16:19:00 +0000</pubDate>
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